the shading on TP Link has always looked weird to me. I could still fiddle with the overall contrast to improve readability but i’m mostly happy with it? The important stuff (link, path etc.) are highlighted well enough and, as a whole, it’s a lot less noisy with more areas of rest than the original.Īnyway i like how much cleaner it looks without moving completely moving away from vanilla TP. There’s some painted-from-scratch ones in there too though, like the flag stones and the very-annoying-to-paint grass. These wouldnt be direct sequels to Zelda Breath of the Wild. 10-12 hours? it’s mainly composed of my WW textures but with lots and lots of photoshopping and overpainting. 0 Reports this week claim that new Zelda games could be announced soon for the Nintendo Switch. desaturated some things slightly, shifted some of the blue-hued greens to a more yellow colour and darkened some stuff to cut down on all the bloom.
but there were some minor alterations colour wise.
The graph below charts the compatibility with The Legend of Zelda: Twilight Princess since Dolphins 2.0 release, listing revisions only where a compatibility change occurred. This title does not need non-default settings to run properly. because i do believe that desaturated environments with lots of brown hues can look good and i wanted to show that (not that there aren’t some great looking areas in vanilla TP already, they’re just not as numerous as i’d like). The Legend of Zelda: Twilight Princess HD Texture Pack. Thought it was very important to keep the same general colour scheme too. More detailed than WW but less noisy than vanilla TP basically. The grass in WW, for example, largely just looks like one flat colour because the details are all low contrast but for TP it made more sense to have more highly contrasted detail with more colour variation. I find TPs textures to be far too noisy (even when they’re not blurry) but i didn’t want to end up with an environment that is as clean as wind wakers are. That doesn’t mean i wanted it to look like Wind Waker though. ‘what would TP look like with WW style textures?’ basically.
Very, very messy art style experiments ahead!